01. Reusing code. First part.
A good part of learning to program consists of seeing and analyzing much of the code that has already been previously developed by thousands and thousands of programmers throughout history, of course, with versions updated to current technologies at all times. That is why in this topic I will present various DATA STRUCTURES that will help us to specify many of the tasks to be carried out already defined in the brain graphs that by now you will have quite defined. To do this, I will use code as professional as possible As it appears in online repositories of both individuals and companies, and I thank all of them for allowing the rest of the programmers to see how they have worked in detail to carry out many and varied algorithms. And I will use several of the most used languages in order to contribute to the Programmer's Mind rather than to contribute to detail the benefits or problems of some other technology.
To continue reading please click here.