Now we will see another way to use arrays, in fact, to use data and its structures in a way that is closer to how it is programmed in machine language, which consists of directly referring to a value in memory through its address. They are the famous or even "prohibited" in languages like C#, the "Pointers" or let's say "apuntadores" in Spanish, although I strongly recommend that when it comes to learning programming and languages, you use English directly for all technical terms and thus configure your mind to think of the same base language where they are defined almost if not all the programming.

To continue reading please click here.



Pin It

No thoughts on “02. Reusing code. Second part.”

Leave your comment

In reply to Some User